Disney Destiny Storytellers

Zayah and Gamble

  • They will be featured in new shows, like an improv-style show in the ship’s Saga lounge - “With Great Power: A Marvel Comedy Show" or in the ship’s Grand Hall with “Sleeping Beauty: A Mostly Accurate Tale."

  • They carry enchanted trucks react to the powerful energy and magic of classic Disney villains

  • Zayah, a fortune teller, will make predictions and weave tales with the help of a mysterious book

    • She pretends to merely dabble in predictions, but she sees more than she lets on and she carries the magical “Book of Stories”

  • Zayah and Gamble drive the guest engagement and narrative from start to finish

  • Interact with you in real time and each time with the audience can be different

  • Create a continuity of storytelling from embarkation to final farewell

  • They are the glue that keep the book together as you go through the chapters in the book aka your sailingGamble will conjure adventures with his collection of mystifying potions and elixirs

    • He peddles tiny potions labeled “Dumb Luck” and “Captivating Charm” a chance to change fate

Enchanted Trunks

o   Enchanted trunks react to the powerful energy and magic of classic Disney villains

o   Disney Destiny shared an inside look on Instagram at Zayah and Gamble's trunks, which act as fully integrated mobile performance units designed to facilitate the ship's new "meet and play" immersive theater format.

o   Gamble’s trunk features programmable lighting effects within the potion bottles, which react dynamically to the narrative.

o   Zayah’s trunk is a trove of Easter eggs disguised as a bookcase.

o   The spines serve as a catalog of the ship's lore, featuring titles like the TVA Official Handbook and The Legend of Loki.

o   It also houses "Zayah's Book," a central prop that travels with her across venues.

o   The trunks are engineered for dual-purpose utility. The potion trunk transforms into a throne, providing immediate staging for the performers.

o   Beneath the seat and inside the armrests lie hidden compartments for "trinkets" and technical equipment.

o   This allows the duo to move seamlessly between the Grand Hall and the Saga lounge without breaking character to fetch gear.

With Great Power: A Marvel Comedy Show

  • Adult only show

  • Elixir is show before it and get there early for a great seat

  • You do not need to be a Marvel expert but some knowledge will only add to the experience

  • A Marvel Comedy Show, which takes a look at many of Marvel's heroes

  • Curated exclusively for adults, this sketch comedy show will invite guests on an interactive journey through some of the most iconic moments of the Marvel Cinematic Universe using comically low-budget props, homemade sound effects, and sight gags to bring the stories to life

  • Held in the Saga entertainment lounge, aimed at adult fans

  • In the show, Zayah and Gamble hilariously recap major milestones in the Marvel universe—covering icons like Captain America, Iron Man, Guardians of the Galaxy, and more —using laughably low-budget props (think dollar-store plastic masks), DIY sound effects, and over-the-top sight gags to animate the tales

  • A standout gag hits during the Spider-Man segment, where they cheekily nod to the character's tangled rights mess with Sony, stressing that their version is strictly pulled from the comics and not the films.

  • Then Deadpool, crashes the party via pre-recorded video. True to form, he immediately breaks the fourth wall to roast his own taped appearance

  • Outstanding signer before the show starts don’t miss

Sleeping Beauty: A Mostly Accurate Tale

  • Zayah and Gamble tell the story of Sleeping Beauty only to have Maleficent interrupt with her own version of the classic tale

  • The curtain rises on *Sleeping Beauty: The Live, Laugh, Love Edition*—a gloriously meta romp where *you*, the audience, are drafted as the royal court. A plucky host bounces out: “Who’s ready to be King? You, sir, in the crown hat—perfect! And you, ma’am with the coffee, you’re Prince Phillip. Let’s roll!”

  • Act I: Three fairies swoop in with sparkly gifts—beauty, song, and… Wi-Fi? But before the third can finish, *BOOM*—green flames, thunderous laugh. Maleficent storms the stage in full dragon-winged glory: “This story is *mine* now!”

  • She freezes the fairies mid-gift, rewrites the script on a giant scroll (“Aurora shall prick her finger on a *selfie stick*!”), and demands the audience boo louder or she’ll curse the snack bar.

  • Act II: Phillip (you, still holding your coffee) grabs a prop sword, rallies the crowd: “True love conquers all—*but* it needs your claps to charge up!” Every cheer powers his shield; every boo fuels Maleficent’s dragon form (now a 12-foot puppet operated by interns).

  • Final showdown: Maleficent cackles, “Love is weak!” Phillip counters, “Not with *these* fans!” The audience roars—lights flash, confetti explodes, the dragon deflates like a sad balloon. Maleficent grumbles, “Fine, you win… this time,” and vanishes in a puff of glitter.

  • Aurora wakes, yawns, “Did someone say group hug?” The cast drags the front row onstage for the big finish: a chaotic, joyful dance where even Maleficent’s puppet gets a participation ribbon.

  • Moral (shouted over applause): “True love’s real—but it *slaps* harder with your hype!”

Storytelling

·         The earlier you meet Zayah and Gamble, the more connected you will feel to the entertainment throughout the rest of the cruise. The final night sendoff has a stronger payoff if you have followed them through the different shows and Grand Hall moments.

·         Have raised the bar in terms of interactive, immersive, and intimate storytelling experiences that we as guests not just get to passively experience but also get to be a part of it as well

·         So much repeatability with the theming and storytelling on the Destiny

·         Self-selecting opportunities to take part in interactions such as a fashion show or song writing

·         Pick your own adventure to have as much or little Disney experiences

·         Story is present everywhere and it feels like everything was so intentional for how and when characters appear, how the space transforms and how guests are invited and welcomed into these moments

·         It mimics the feeling of stepping into a story opposed to watching one happen around you

·         Story led entertainment whereas guests get to not just influence the story but the energy and direction of the moments

·         Re-write ability and re-playability because each time can be different

·         Each person in your group can customize their experience and choose the things they want to do or pick one path on this cruise and a different path on the next cruise

·         Ship is alive with story

·         You connect the dots to everything that happened with all the experiences and the why behind it. All of these have been chapters in this story that’s not just being told to you but being created by and with you on the ship.

·         Destiny is a broader move towards this interactive, adaptive and themed storytelling

·         Spontaneous of the ship, the element of the unexpected, the surprise and delights as DCL is trying to make people part of the story rather than the observer

·         First time our guests are coming face to face with villains at sea. When you engage with a hero it is a warm huggable experience unlike villains

·         DCL has an opportunity for intimacy as in interaction with guests and the meet and play encounters

·         Smallest form of theater is a meet and greet

·         Everything is storytelling whether it is wall color, wallpaper, carpet, light fixture, nothing is just put there it is thoughtfully done to the point of storytelling, it creates an experience rather than just a piece of art and it is very cohesive

Back To Each Ship’s Main Page